Questions worth answering.
Six directions where entertainment and growth meet hard technical problems. Each page sets out the question, a proposed method, what a good outcome would look like and where the work stands today.
Reinforcement learning for revenue growth
Can agents learn which sequence of creative, landing-page and lifecycle decisions produces revenue weeks later?
GrowthAgents that improve their own playbooks
Can agents inspect their own failures, revise their prompts and tool strategies, and beat their previous versions on tasks they have not seen?
GrowthLearning what makes creative work
Which character, hook, scene, pacing or visual treatment actually caused an improvement, and which just came along for the ride?
Entertainment and GrowthRecognizing when a winner stops working
Can agents tell creative fatigue apart from a changing audience or changing distribution conditions, and decide whether to adapt a concept or explore something new?
GrowthFrom short-form discovery to long-form worlds
Can responses to short scenes reveal which characters and worlds will sustain interest across episodes and longer stories?
EntertainmentOne character across every medium
How do appearance, voice, personality, memory and world history stay consistent across conversations, images, shorts and long-form video?
Entertainment